﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BattleMapEditorPositionSign : MonoBehaviour 
{
	public Color color = Color.green;
    

    void OnDrawGizmos ()
	{
		Color defaultColor = Gizmos.color;
		Gizmos.color = this.color;
		Gizmos.DrawCube(this.transform.position, this.transform.localScale);
		Gizmos.color = defaultColor;
	}
}
